

Welcome to the final instalment of the History of Sinoda! Well, the history of how Sinoda was made, not the entire history of Sinoda. We’re hoping this is the beginning Read more

Hi there! Welcome back to the continuing history of Sinoda! In Part 1, we talked about how the game was first conceptualized and some of the changes it went through Read more

Hi! Welcome back to the history of Sinoda! In this part (part 2) we’ll be looking at how Sinoda got its name! If you’re here without having read part 1 Read more

Follow the history of our abstract strategy game Sinoda from its concept to publication. Here is part one of the journey! Read more

After a two-year hiatus, the highly-anticipated board game convention, Breakout Con, returned. Despite scheduling conflicts, the author was eager to test new games and reconnect with fellow designers. Accompanied by friends, they plunged into the ProtoTO section and engaged in various game sessions, including Cube Henge and Fast Food Fight.… Read more

The return of Protospiel North 2021 offered game-designers the opportunity to gather, share, and receive feedback on their creations. Participants engaged in a variety of games, such as “Breadboard” and “Town Zero,” while reconnecting with old friends and making new ones. Notable highlights include “Soul Shard Skirmish,” a combat game,… Read more